From the archive
winsock客户/服务器端基本编程
下面来看源码:
客户端:
#include <stdio.h>
#include "winsock2.h"
void main() {
// Initialize Winsock.
WSADATA wsaData;
//WSADATA,大概就是winsock api data 的缩写,一个类,指定了一个叫做wsaData的Object.这个Object干吗用的呢?
int iResult = WSAStartup( MAKEWORD(2,2), &wsaData );
//调用一个winsock lib的启动函数,指定版本为2.2, 并且把刚才创立的Object扔了进去.
if ( iResult != NO_ERROR )
printf("Error at WSAStartup()\n");
//如果上面的函数没成功就写个信息.
// Create a socket.
SOCKET m_socket;
//SOCKET这个类是此类编程的重点,就是创立一个和主机有关的通信对象,里头包含有主机的ip地址,host name,端口等信息
m_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
//给我们创立的主机通信对象设置好ip地址是internet形的,传输方式是stream,以及使用TCP协议.
if ( m_socket == INVALID_SOCKET ) {
printf( "Error at socket(): %ld\n", WSAGetLastError() );
WSACleanup();
return;
}
//出错就关闭winsock并弹出程序
// Connect to a server.
sockaddr_in clientService;
//用sockaddr这个类创立一个用来存目标主机地址,端口的object.
clientService.sin_family = AF_INET;
clientService.sin_addr.s_addr = inet_addr( "127.0.0.1" );
clientService.sin_port = htons( 27015 );
//指定这个主机的地址,端口等信息.
if ( connect( m_socket, (SOCKADDR*) &clientService, sizeof(clientService) ) == SOCKET_ERROR) {
printf( "Failed to connect.\n" );
WSACleanup();
return;
}
//把地址信息对象,socket对象扔进这个叫做connect的函数里头,连接一下,失败就退.
// Send and receive data.
int bytesSent;
int bytesRecv = SOCKET_ERROR;
char sendbuf[32] = "Client: Sending data.";
char recvbuf[32] = "";
bytesSent = send( m_socket, sendbuf, strlen(sendbuf), 0 );
printf( "Bytes Sent: %ld\n", bytesSent );
//发送一段32字节的信息:"Client: Sending data."给主机.
if ( bytesRecv == 0 ||
(bytesRecv == SOCKET_ERROR &&
WSAGetLastError()== WSAECONNRESET ))
{
bytesRecv = recv( m_socket, recvbuf, 32, 0 );
if ( bytesRecv == -1 )
{
printf( "Connection Closed.\n");
break;
}
if (bytesRecv < 0)
return;
printf( "Bytes Recv: %ld\n", bytesRecv );
}
//接受一段32字节的信息.哎,接受信息是主动的.把这里看成是cin好了
WSACleanup();
return;
}
服务器端
基本没啥特别,就是服务器的winsock开启后用一个while loop来等带连接.
#include <stdio.h>
#include "winsock2.h"
void main() {
// Initialize Winsock.
WSADATA wsaData;
int iResult = WSAStartup( MAKEWORD(2,2), &wsaData );
if ( iResult != NO_ERROR )
printf("Error at WSAStartup()\n");
// Create a socket.
SOCKET m_socket;
m_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if ( m_socket == INVALID_SOCKET ) {
printf( "Error at socket(): %ld\n", WSAGetLastError() );
WSACleanup();
return;
}
// Bind the socket.
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr( "127.0.0.1" );
service.sin_port = htons( 27015 );
if ( bind( m_socket, (SOCKADDR*) &service, sizeof(service) ) == SOCKET_ERROR ) {
printf( "bind() failed.\n" );
closesocket(m_socket);
return;
}
// Listen on the socket.
if ( listen( m_socket, 1 ) == SOCKET_ERROR )
printf( "Error listening on socket.\n");
// Accept connections.
SOCKET AcceptSocket;
printf( "Waiting for a client to connect…\n" );
//就是这里了,一个while loop,等accept函数成功后就退出等待状态.
while (1) {
AcceptSocket = SOCKET_ERROR;
while ( AcceptSocket == SOCKET_ERROR ) {
AcceptSocket = accept( m_socket, NULL, NULL );
}
printf( "Client Connected.\n");
m_socket = AcceptSocket;
break;
}
// Send and receive data.
int bytesSent;
int bytesRecv = SOCKET_ERROR;
char sendbuf[32] = "Server: Sending Data.";
char recvbuf[32] = "";
bytesRecv = recv( m_socket, recvbuf, 32, 0 );
printf( "Bytes Recv: %ld\n", bytesRecv );
bytesSent = send( m_socket, sendbuf, strlen(sendbuf), 0 );
printf( "Bytes Sent: %ld\n", bytesSent );
WSACleanup();
return;
}